One of the ways I learn is by doing something similar to what someone else has. I learned to draw by copying comics. I learned to paint by watching Bob Ross. I learned to write by reading. I learned to play with Paint Shop Pro and Photoshop by using tutorial files.
Math is *not* my strong suit. I can quickly deduct change from a dollar and multiply fractions when I'm cooking. But math is a loss. I know geometric shapes but geometry is lost on me and algebra gives me an instant "theory isn't proof" headache--which is stupid since I'm a fantasy-lateral thinker and all *that* kind of thinking works on is theory.
Fractal math is lost on me. I get repetition. I get similarity through repetition. I don't get how to create a flame from scratch. I can tweak. I change transforms and iterations and coloring. What I make is largely based on ideas gotten from other people's scripts, tutorials, and params/flames they've shared. Only a small percentage of what I've created is "original", taken from a random batch or basic flame.
When I find something out of a flame that someone else has shared, I feel thrilled. I'm grateful for the knowledge of others, for their consideration in sharing what they've made. I try very hard (now that I know how to do it) to change a shared parameter so it doesn't resemble the one shared, but *is* a variation--whether it has kept original transforms or not.
My point: I'd like to be "original", but I'm not. That shouldn't suggest that I have no imagination. I just love other folks' artwork and the inspirations that result.
So thank you to all of you who share your work. I'm in awe.









Generally I just plug in numbers and play around until I like how it looks.
I get frustrated that I don't know how to put something in a circle, or how to get rid of a square and just keep what's inside. I like to break things down however so I'm slowly learning. I doubt I'll ever create anything from a blank. Or rather, that I think is worth sharing.
I need to get back into Apo again.
I get frustrated about that, too. That I'll never make the awesome art I see others doing because
I simply don't know how. I have some of my own that I'm decently proud of,
but I've followed tutorials for those. So whenever I think about playing around with parameters,
I get discouraged because I either always have the wrong plug-ins or I just can't make it work into something different.
I like Ultra Fractal very much but I've been away from it for so long that I've forgotten bits. It'll take a couple of long days of doing nothing else but UF for me to remember again. Ugh. Apo is quicker. *g*
I've forgotten a lot of UF as well. In fact, I just
recently learned how to change gradients to something
from a gradient map file. I never knew how to do that before.
But I'm still a long way before I can figure out how to make
amazing floral or marble arts that I see from others.
Apo takes so long to render for me, though. ;-; About 3+ hours generally. D:
But I do prefer it over Ultra Fractal in many ways.
I don't have Chaotica anymore, I should probably get it. It did some very unique things with some of my other fractals.
I think if I tried rendering anything at 6000x4800, it'd probably take at LEAST a week.
One of my fractals (Eye of Gold, maybe?) took about 6 hours+ to render.
All I did was zoom in a bit. -.- I hate it.